TASKS
- Sound Design: Design, creation and adaptation of specific sound effects for the purpose of the game. The sound productions combine sounds from field and foley recordings, sounds generated by synthesizers by layering the sounds appropriately and processing them in a creative and sonic way.
- Audio recording: Field recording on water sounds for the river ambient. Foley recording for footsteps and sounds used for layering, mainly hits on different surfaces and the sounds to create the stone door movement.
- Audio Implementation: Programming the implementation in Wwise, using all the tools and techniques learned throughout the course.
Interesting project where I tested how much I learned in the course, which was really surprising, not only because of the learning, but also because of the techniques and advice provided by the school teachers.



