Book Of Souls II: El Dorado
agosto 2020

Second part of “Book of Souls”, an Aztec themed slot game. I worked on this project at Spearhead Studios.
The base game is located in front of the temple, in the middle of the jungle.
Once you get 3+ “Scatter” symbols (The Book), you are granted to open the book, get a “Special Symbol” and enter the temple… Mind the rocks!
There are also a couple of special features, a cascade and another that replaces the symbols based on a mysterious wheel that drops down for a moment.

MUSIC & SFX
The rain, the bugs, the hits and rumble of the temple rocks and the tribal music fills up the scene.
Music combines the tribal percussion and flutes with dramatic orchestra, including an epic male choir.
Bonus game has a more “echoing” texture but ghostly and dark.

TASKS

  • Game Programming: Game client development in HTML5 (Typescript).
  • Audio Programing: Audio logic design and implementation for the game in HTML5 (Typescript).
  • Sound Design: Sounds effects design, creation and specific adaptation for the game purpose.
  • Music Composition: Original music composition and production.
  • Audio Mixing & Mastering: Music and sound effects level, balance and mix. Mastering for web streaming formats (ogg, mp3).

Listen the music of this game in Spotify

Skills used in this project

Sound Design

Audio Mixing

Audio Mastering

Game Programming

Audio Programming

Music Composition

Play Demo

By pressing in the image below, you can play the game for fun in Spearhead Studios site (it opens in new window).

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