Audio project for this indie game that took over a year to complete. Audio direction, sound design, audio design and implementation, audio programming…
Remaster of “Book of Souls”, an Aztec themed slot game. I worked on this project at Spearhead Studios.
The base game is located in front of the temple, in the middle of the jungle.
Once you get 3+ “Scatter” symbols (The Book), you are granted to open the book, get a “Special Symbol” and enter the temple… Mind the rocks!
MUSIC & SFX
The rain, the bugs, the hits and rumble of the temple rocks and the tribal music fills up the scene.
There is one special feature in base game where snakes takes all the reels, music turns very dangerous!
Bonus game has a more “echoing” texture but ghostly and dark, mainly because you are into a temple cave.
TASKS
- Sound Design: Sounds effects design, creation and specific adaptation for the game purpose.
- Music Composition: Original music composition and production.
- Audio Mixing & Mastering: Music and sound effects level, balance and mix. Mastering for web streaming formats (ogg, mp3).
- Audio Programing: Audio logic design and implementation for the game in HTML5 (Typescript).
Listen the music of this game in Spotify
Skills used in this project
Sound Design
Audio Mixing
Audio Mastering
Audio Programming
Music Composition
Play Demo
By pressing in the image below, you can play the game for fun in Spearhead Studios site (it opens in new window).
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