SoVGA Wwise Course Project
diciembre 2022

Game audio demo reel as project for the Wwise course at School of Video Game Audio . It included the sound design, foley recording, synth sound generation, and audio implementation in Unity by using Wwise.

SFX
The sound rests on a sci-fi alien planet jungle, with a river and ancient alien ruins. There are flying animals in the sky and only God knows what bug is hiding behind each bush, rock or plant branch.
There are some local alien “dogs” to fight, huge stone doors, an alien staff for fun, and finally a metal gollem that shoots energy balls and punches between shield bursts.

TASKS

  • Sound Design: Design, creation and adaptation of specific sound effects for the purpose of the game. The sound productions combine sounds from field and foley recordings, sounds generated by synthesizers by layering the sounds appropriately and processing them in a creative and sonic way.
  • Audio recording: Field recording on water sounds for the river ambient. Foley recording for footsteps and sounds used for layering, mainly hits on different surfaces and the sounds to create the stone door movement.
  • Audio Implementation: Programming the implementation in Wwise, using all the tools and techniques learned throughout the course.

Interesting project where I tested how much I learned in the course, which was really surprising, not only because of the learning, but also because of the techniques and advice provided by the school teachers.

Skills used in this project

Sound Design

Audio Engineering

Audio Recording

Audio Programming

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