Jesus Perez de Miguel
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Eternal Shogi

Eternal Shogi

Abr 2, 2020 | Audio Mastering, Audio Mixing, Audio Programming, Gambling, Game, Music Composition, Professional Projects, Skill, Sound Design

Lara Jones is Cleopatra

Lara Jones is Cleopatra

Abr 1, 2020 | Audio Mastering, Audio Mixing, Audio Programming, Gambling, Game, Game Programming, Music Composition, Professional Projects, Skill, Sound Design

War Of Ecleptia

War Of Ecleptia

Mar 26, 2018 | Audio Mastering, Audio Mixing, Audio Programming, Audio Recording, Featured, Game, Game Programming, Indie, Music Composition, Professional Projects, Skill, Sound Design, UI/UX Design

The biggest project I’ve ever worked with, too big I suppose. I could say I tested myself with this one, and I can tell I reached my limits but finishing what I wanted to do with this. This project has kind of a bitter-sweet taste, because it went nowhere at the...
Shonen Idle Z  – Promo Video

Shonen Idle Z – Promo Video

Jul 1, 2016 | Animation, Audio Mastering, Audio Mixing, Image & Video, Narrative Design, Professional Projects, Skill, Sound Design, Video

Story of the project I was working in Zakos Games at the time and we were about to launch Shonen Idle Z game, so we decide to create a promotional video to announce the game and create a bit of expectation. And so I come with this...
Shonen Idle Z – Game Sound Design

Shonen Idle Z – Game Sound Design

Jun 1, 2016 | Audio Programming, Audio Recording, Game, Indie, Professional Projects, Skill, Sound Design

I keep some pictures about the “improvised soundproofing-tent in my living room”, specifically when I was recording sounds for the “autoplay” button, that automatically choose the enemy to fight with. I have to say I was really surprise because...
Hell Paso

Hell Paso

Dic 1, 2014 | Animation, Audio Programming, Featured, Gambling, Game, Game Programming, Image & Video, Narrative Design, Professional Projects, Skill, Sound Design, UI/UX Design

So first thing I did was read the comic like 4 or 5 times, analyzing not just the story with good detail but also characters and key scenes. Then I designed the narrative for the slot mechanics to be something visually related with the comic and for, later, create the...
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